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Monday

3:00 PM
to
7:30 PM

Early Badge Pickup
2nd Floor

7:30 PM
to
8:15 PM

Opening Remarks and Session Preview
404-406

Pat Cashman

8:30 PM
to
11:00 PM

Welcome Reception
4th Floor
Tuesday
Room401402-403404-406Theatre

8:00 AM
to
9:00 AM

Executive Networking Breakfast
Business Lounge

Ed Fries

9:00 AM
to
9:30 AM

Mini Lecture: Giving Candy to the Babies: Ethical Monetization for the Tween Set

Noman Ali (Peanut Labs INC)
Monetization Track
 

9:30 AM
to
10:00 AM

Mini Lecture: MAXIMIZING Fraud In Online Gaming

Monty Kerr (hi5)
Monetization Track
 

10:15 AM
to
10:45 AM

Mini Lecture: Gamification Will Eat Itself: How Gamification Can Evolve, And Why It Must.

Scott Dodson (Bobber Interactive)
Business Track
Lecture: Gamification and Payments - Creating a fluid, fun and optimized payment experience

Steve Klebe (BilltoMobile)
Monetization Track
 

10:45 AM
to
11:15 AM

 

11:30 AM
to
12:30 PM

Keynote: The Third Grand Era of Games
Theatre

Richard Garriott (Portalarium)
General Track

12:30 PM
to
2:00 PM

Lunch
404-406

2:00 PM
to
2:30 PM

Mini Lecture: Economic Transactions and Game Design

Nikolaus Davidson (Critical Hit Consulting)
Design Track
Mini Lecture: The New & Changing World of Videogame Financing

Brayden William Blaine Olson (Novel, Inc.)
Business Track
Panel: Game Discovery – Being Found in a World Filled with Games

Quinn Wageman (TriplePoint)
Jennifer Bartlett (Sometrics)
Lee Clancy (IMVU Inc.)
David Kaye (Summerlight)
Stephen A Pladson (5th Planet Games)
Business Track
Panel: The Good Word

James Portnow (Rainmaker Games)
Jeff Pobst (Hidden Path Entertainment)
John Sutherland (VidGameStory.com)
Tom Abernathy (Microsoft Game Studios)
Stephen Notley (PopCap Games)
Extra Credits Track

2:30 PM
to
3:00 PM

  Mini Lecture: Crowd Financing, Hollywood Strategies, and Other Innovative Ways to Fund Your Game.

David Hoppe (Gamma Law)
Business Track

3:15 PM
to
3:45 PM

Mini Lecture: Emerging Trends In Games-as-a-Service

Atul Bagga (ThinkEquity)
Business Track
Mini Lecture: Massively Social != Massively Multiplayer

Paul Furio (Novel, Inc.)
Programming Track
Panel: The Game You Always Hoped to Make

James Portnow (Rainmaker Games)
Nikolaus Davidson (Critical Hit Consulting)
James Ernest (Cheapass Games)
Extra Credits Track

3:45 PM
to
4:15 PM

Mini Lecture: How Casual Gaming Companies Score in the Cloud

Josh Fraser (RightScale)
Programming Track

4:30 PM
to
5:00 PM

Mini Lecture: Kontagent's Top Social Metrics and Benchmarks for 2011

Aaron Huang (Kontagent)
Intelligence Track
Lecture: The Portal 2 ARG Experiment

Michael Austin (Hidden Path Entertainment)
Design Track
Panel: Stop Being Lazy: A Brief Discussion of Gamification

James Portnow (Rainmaker Games)
Scott Dodson (Bobber Interactive)
John Williamson (Zombie)
Vance Wallace (Tagged.com)
Extra Credits Track

5:00 PM
to
5:30 PM

Mini Lecture: Defining today's MMO (Massively Multiplayer Online) gamer

Hubert Thieblot (Curse, Inc.)
Community Track
Panel: Portrayal of Women in Games

James Portnow (Rainmaker Games)
Kate Edwards (Englobe Inc.)
Geoffrey Zatkin (EEDAR)
Ellen Beeman (The Amazing Society)
Extra Credits Track

6:00 PM
to
7:00 PM

Extra Credits Innovation Awards
Theatre

7:30 PM
to
10:00 PM

Speaker/VIP Reception
Wednesday
Room401402-403404-406Theatre
Facebook Boot Camp

8:00 AM
to
9:00 AM

Executive Networking Breakfast
Business Lounge

Mona Ibrahim (Law Offices of Mona A. Ibrahim)

9:00 AM
to
9:30 AM

Mini Lecture: Take My Money, Please! - Monetization Strategies for Online Gaming

Ted Sorom (Rixty)
Monetization Track
 

9:30 AM
to
10:00 AM

Mini Lecture: Monetization Design Strategies for Competitive Action Games, MMOs, and Beyond

Graham Kays (Smart Bomb Interactive)
Monetization Track
 

10:15 AM
to
10:45 AM

Mini Lecture: Stop wasting your data! Using data to drive performance.

Rajat Kongovi (hi5)
Intelligence Track
Mini Lecture: From Grand Theft Auto to a Perfect 10: How Games Get Reviewed

Erik Brudvig (Electronic Entertainment Design and Research)
Business Track

10:45 AM
to
11:15 AM

Mini Lecture: Real-time learning using A/B testing and Continuous Deployment

Brett G. Durrett (IMVU, Inc.)
Intelligence Track
Mini Lecture: Acing the Beta Test: Gaining Insight from Your Community While Providing an Engaging Experience

Anthony Castoro (Heatwave Interactive)
Community Track

11:30 AM
to
12:00 PM

Lecture: Writing Secure iOS Applications

Ilja van Sprundel (IOActive)
Programming Track
Mini Lecture: When Is It OK To Make A $50MM Game For $100MM?

Keith Fuller (Fuller Game Production)
General Track
 

12:00 PM
to
12:30 PM

Mini Lecture: Devs vs. Trolls: A Survival Guide to Player Communications

Linda 'Brasse' Carlson (Sony Online Entertainment)
Community Track
 

12:30 PM
to
2:00 PM

Lunch
404-406

2:00 PM
to
2:30 PM

Mini Lecture: Entropia Universe Real Cash Economy, Everything You ASSuME is Wrong.

John K. Bates (Mindark, PE AB)
Monetization Track
Mini Lecture: Eight Years Young: Keeping a legacy game fresh and relevant

Rahul Sandil (GamersFirst)
Business Track
Panel: Online Games 2016: Twelve Spoilers for the Future

Peter Freese (LOGIN Conference)
Scott Dodson (Bobber Interactive)
Jamil Moledina (Electronic Arts)
Rick Lambright (Motiga, Inc.)
Greg Bear
General Track

2:30 PM
to
3:00 PM

Mini Lecture: Making Free Profitable on iPhone

Brian Robbins (Riptide Games)
Monetization Track
Mini Lecture: Maximizing Domains and Managing Mobs: Strategies for Online Content Culturalization

Kate Edwards (Englobe Inc.)
Design Track

3:15 PM
to
3:45 PM

Mini Lecture: Retaining Unfamiliar Audiences: Content Design for Ages 6-12

Brian Giaime (The Amazing Society)
Design Track
Mini Lecture: Are Flash 3D and Silverlight 3D serious competition for Unity3D?

Don Alvarez (Cynergy Systems)
Programming Track
Panel: Browser vs Client-based Freetoplay MMOs

Yuanzhe Cai (Interpret LLC)
Frank Cartwright (K2 Network / GamersFirst)
Michael Zhang (ZQGame Inc. (Public listed gaming company in China))
Kevin Xu (IGG.com)
Nikolaus Davidson (Critical Hit Consulting)
Business Track

3:45 PM
to
4:15 PM

Mini Lecture: Retaining Unfamiliar Audiences: Content Design for Different Cultures and Psychographics

Brian Tinsman (Wizards of the Coast)
Design Track
Mini Lecture: Using Location Based Services in Games

Ralph Barbagallo (PresencePlay)
Programming Track

4:30 PM
to
5:00 PM

Mini Lecture: Bringing F2P monetization to Flash game portals

David Edery (Fuzbi)
Business Track
Mini Lecture: Defining 'Mainstream': Achieving the Universal through Story

Erin Hoffman (Zynga)
Design Track
Mini Lecture: The Advercide Hotline

Alex St. John (hi5)
Monetization Track

5:00 PM
to
5:30 PM

Mini Lecture: Gameplay Is Just the Beginning - Encompassing the Entire User Experience

Toby Ragaini (Novel, Inc.)
Design Track
Mini Lecture: Downloadable Games on the PlayStation 3, Wii and Xbox 360: Where we are and where we are going

Geoffrey Zatkin (EEDAR)
Intelligence Track

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